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GGJ Archives 2009-2012

Global Game Jam Sets Guinness World Record™ for Being The Largest Game Jam in the World

The Global Game Jam (GGJ), a project of the International Game Developer’s Association (IGDA), announced today it will be shortlisted for inclusion in the upcoming Guinness World Records 2013 Gamer’s Edition after being recognised as the World’s Largest Game Jam.

Gaz Deaves, Gaming Editor for Guinness World Records 2012 Gamer’s Edition, said: "In a time when games studios are expressing concern over the influx of programming talent into their industry, it's great that Global Game Jam can act as fertile ground to nurture the next generation of superstar developers. This is a brilliant example of what a community of like-minded people can achieve and this record is a strong contender for inclusion in the next Guinness World Records Gamer's Edition."

The fourth Global Game Jam was held January 27-29, 2012 in 242 locations worldwide. This year 10,684 individuals participated and 2,209 game projects were created. Jam sites were organized in a record 47 countries, including for the first time in Hungary, Iran, Panama, Peru, Romania and Uruguay.

Global Game Jam Social Mega-Meetup

Will you be at the Game Developers Conference in San Francisco this week? Come and meet jammers, local & global organizers, partners, sponsors and other friends of the Global Game Jam at the most multi-cultural event at GDC. Come and mingle, share experiences and meet friends you didn't even know you had.

Place: The IGDA Booth
Time: Thursday, March 8, 2012, at 9 a.m. (Pacific)

GGJ 2013 set for January 25-27

By popular demand, the Global Game Jam 2013 dates are set for January 25-27th of next year. Thanks to all the organizers who participated in that discussion.

(hashtag #ggj13)

GGJ12 Play Parties

In collaboration with hard-working IGDA volunteer and veteran of the game industry Sheri Rubin, several play parties are organized around the world.

Play Parties?
Every year thousands of games get made during the Global Game Jam (GGJ) weekend, but it’s hard for anyone to get through them all and help highlight the hard work that went in over that great weekend. By having post-GGJ play parties we can help make sure as many games as possible get looked at, reviewed, and highlighted around the world.

"Read more" for upcoming Play Parties.

2012 Research Projects

This year, the GGJ Research Committee has accepted three research project proposals for support. Congratulations to all participants. We look forward to reading your findings and publish updates on your progress.

Key success factors for developing a videogames industry in South America, Inés Evaristo Chiyong, Isabel Mollá Salas and Luis Wong Jara (Pontifical Catholic University of Peru [PUCP]).

Learning Aspects of the Global Game Jam, Alan Fowler (School of Computing, Technology and Communications, Waiariki Institute of Technology, Rotorua, New Zealand), Ali Arya (School of Information Technology, Carleton University, Ottawa, Ontario), Jon Preston (Southern Polytechnic State University, Marietta, USA)& Jeff Chastine (Southern Polytechnic State University, Marietta, USA).

Music in Video Games, Lal Gamze Bozgeyikli and Evren Can Bozgeyikli (Middle East Technical University Game Technologies, Ankara, Turkey)

GGJ 2012 Call for Research Projects

The GGJ Research Team
contact: researchatglobalgamejam [dot] org

and the GGJ 2012 theme is...

Video Keynotes 2012

*International Version*
(to get subtitles in multiple languages, play video, click the CC button to turn on captions, and then click again to get a language menu)

*English Version*
(to turn on English subtitles, click the CC button)

Diversifiers for GGJ 2012

The GGJ Diversifier system is a system aimed at diversifying the games as well as providing motivation for experienced game jammers. In a sense, the diversifiers are a free-for-all voluntary list of secondary constraints, that the individual teams can choose to go for, or not, as they please. If they do go for one or more diversifiers, they get to tick off those diversifiers as fulfilled when uploading their game.

As stated above, the diversifiers are absolutely voluntary, and no points are given for taking them. If you are a first time team of students, we recommend that you focus primarily on the overall constraint, and only add in extra diversifiers if you feel sure you will have something to hand in on sunday.

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Locations 2012

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