GGJ Archives 2009-2012

Battery Boats

Your rating: None Average: 5 (1 vote)
Game Information
Platform or System: 
Windows XP or Vista
Platform or System: 
Windows 7
Platform or System: 
Mac OS X
Platform or System: 
other platform
Platform note: 
Unity3D Web Player
Short Introduction: 
You're in a boat, tethered to a floating battery, tethered to another boat. You want that battery. Try and take out the other boat without letting the power buoy get hurt.
Screen Shot: 
Installation Notes: 

You'll need a valid ZIP file extractor. Right click the file and select something like 'extract all', 'unpack' or 'unzip'.

If that sounds annoying try it out online, but you'll need the Unity web plugin.

Brief Play Description: 

For two players only. (Other numbers of players in future versions perhaps.)

Play in your web browser here with Unity web plugin.

Use WASD / Arrows or joystick/gamepad primary stick to control boat.
Use left control / right control or gamepad button 1 (hold it for a sec) to boost.

Two boats tethered to one battery. Neither can reach their destination without the battery, or with the other boat. Attempt to take out your opponent while guarding the power buoy from harm. Cooperate with your adversaries as necessary to protect it. Or, use it as a threat to deceive them into playing into your hands. When you've got them in the right position, pull them into the rocks with the tether or ram them with a boost.

Move carefully. Waterfalls on the river will drop you to your death on the rocks below, and the current moves ever faster...

You can yank your opponents with the tethering cables or ram them with the boat. A basic scoring system (it goes to 9!) is implemented but the game doesn't have an end unless you exit it.

Technical note: Doesn't use Unity physics engine, so it's well-behaved.

Accomplishments and credits
Team Image: 
[Design: Evan and Beau] [Art: Beau] [Music: Beau] [Programming: Evan] [Tea: Sir Teddlesworth]
GGJ-2010 Achievements: 
Instant Online Gratification Game

Submitted at Iowa Game Dev Friendship Club (United States)



Our goal was to make a competitive game that forces players to cooperate at times. We didn't get that to happen in the little time we had, but we did manage to make (I think) a very fun two-player experience!



really fun guys! Looks great too - retro, 3d tube'nesc.
Deceptively ingenious game play.


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