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GGJ Archives 2009-2012

Entity

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Game Information
Platform or System: 
Windows XP or Vista
Platform or System: 
Windows 7
Short Introduction: 
Controlling a small Entity of light, players will absorb and shoot light from within themselves to solve the puzzles before them. Commanded by a voice inside the Entity's mind, the player will be presented with a choice of morality at the end by which different endings can be unlocked.
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Screen Shot: 
screenshot
Documentation
Installation Notes: 

Starting the Game:
Run EntityFinal.exe

Brief Play Description: 

Controls:
A - Move Left
D - Move Right
Spacebar - Jump
Shift - Shoot Light
Ctrl - Absorb Light

How to Play:
Shoot light at the flowers to make the stained glass images light up, then collect the light droplet that is produced at the end of each puzzle. The more light you absorb, the higher you are able to jump, and if you make a mistake in the puzzle you can absorb light using the Ctrl key to get your light back and restart the puzzle.

Bluejay Games Dev Team:

Philip Pecoraro
Eve Silberman
Walter Ruyeras
Sam Sandoval
John Hayden
Austin Lutter

Accomplishments and credits
Team Image: 
Contributors: 
austin.lutter
Contributors: 
evesilberman
Contributors: 
john.hayden
Contributors: 
Phil Pecoraro
Contributors: 
Sam.Sandoval
Contributors: 
Walter Ruyeras
Credits: 
Producer/Artist: Phillip Pecoraro Lead Design: Sam Sandoval Artist: Walter Ruyeras Audio Guru: Austin Lutter Artist: Eve Silberman Programmer/Designer: John Hayden
GGJ-2010 Achievements: 
Take Five Game
GGJ-2010 Achievements: 
Lo-text Game

Submitted at Flashpoint Academy (United States)

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