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GGJ Archives 2009-2012

Friendly Fire

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Game Information
Platform or System: 
Linux
Short Introduction: 
A networked top down capture the flag game. The team holding the flag gains points inversely proportional to the number of members in the team. Coloured paint can be shot at any player to force them to change team.
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Game Files: 
Screen Shot: 
screenshot
Documentation
Installation Notes: 

Server:
Requires SDL, SDL_net and SDL_image
type './build.py' in the source directory

Client:
Requires SDL, SDL_mixer, SDL_net and SDL_image, OpenGL
type 'make' in the source directory

Brief Play Description: 

Players are placed into one of four teams. Each team is represented by a different colour. Points are scored when someone in your team is holding the flag. You are able to change the team of the other players using powerups, as well as changing what team you are on. When your team is holding the flag the amount of points you receive is inversely proportional to the number of members on your team. Additional powerups increase health, damage and speed.

Basic Strategy Summary: Try stay on the team who is holding the flag. If you are on the flag holding team, you can choose to try get your team members off the team so that you score more points.

The game is played over a local area network

Keys:
WASD and mouse for movement, mouse wheel to change weapon, click to shoot. TAB shows scores and right click shows who each tank is.

Accomplishments and credits
Team Image: 
Contributors: 
Julian Kenwood
Contributors: 
minyoung
Contributors: 
sfcm
GGJ-2010 Achievements: 
Take Five Game
GGJ-2010 Achievements: 
Community Game

Submitted at UCT Game Jam (South Africa)

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