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GGJ Archives 2009-2012

Hell's Bells

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Game Information
Platform or System: 
Windows XP or Vista
Platform or System: 
Windows 7
Platform or System: 
Mac OS X
Platform or System: 
other platform
Platform note: 
works on websites, as a Flash embed
Short Introduction: 
The aim of Hell's Bells is to replicate certain sequences that are played by Bells. The player is aiming to reach two final states - 'heaven' or 'hell'. By playing the correct bells in sequence, the player can advance towards the state they desire. Do you 'live' or 'die' ? and What if you don't win? Hell's Bells might have an answer..
Download
Screen Shot: 
screenshot
Documentation
Installation Notes: 

the player needs:
- a webcam
- internet connection
- flash 10 installed
- any web browser that supports Flash 10
to play this game.

PLEASE NOTE: Please download all the source files to PLAY this game. However this game can be made web-deployable, in a future revision.

Brief Play Description: 

The Player controls various bells, each bell has an assigned sound. The aim of the game is to replicate certain sequences that are played.
The game has 2 final states the player is aiming to reach, 'heaven' or 'hell'.
By playing the correct bell in sequence, the player can advance towards the state they desire.

Accomplishments and credits
Team Image: 
Contributors: 
burn-e86
Contributors: 
dsoundzmedia
Contributors: 
jordan23
Credits: 
Bernard Earle - (he worked the most..) All Coding and Game Development Sam Downie - Audio, Music Composer, SFX Composer, Title and Menu Graphics and some Flash coding Clyde Meredith - Audio Composer, SFX Composer, Story Developer, and Graphic Artist
GGJ-2010 Achievements: 
Instant Online Gratification Game
GGJ-2010 Achievements: 
Singing the Body Electric
GGJ-2010 Achievements: 
Community Game
GGJ-2010 Achievements: 
Alternate Control Game

Submitted at Mobile Pie's Game Jam (United Kingdom)

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