GGJ Archives 2009-2012

HELP! I'm trapped in a Box Factory!

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Game Information
Platform or System: 
Windows XP or Vista
Platform or System: 
Windows 7
Platform or System: 
Mac OS X
Platform or System: 
Older Macintosh
Platform or System: 
Platform note: 
Short Introduction: 
You're stuck in a box factory with no end in sight, the guards are in front of you and all you have is some bugs, a slug and a plug. WHAT DO YOU DO? Deceive em you fool! Man up and make a break for it!
Screen Shot: 
Installation Notes: 

You will need a browser, flash installed and that's it. The game is programmed in Flixel and should load up in any browser, it worked in all of ours. Just unzip and load Index.html!

Game is up on the web link

Brief Play Description: 

Gameplay is simple, avoid detection and reach the exit at the top of every screen, clear as many screens as possible. The number of guards will increase with every screen cleared. You have three slugs, three plugs and three bugs to use per level.

  • Bugs: Thowing these as a guard will make him drop his light temporarily and hold him up while he scratches at his face in overwhelming pain.
  • Slugs: Slugs create a green trail which slows the guards down
  • Plugs: Plugs will create a sound that will attract any guards within earshot, allowing you to sneak away.

There are two parts of the environment you can interact with.

  • Bins: You can hide in bins indefinitely and the guards cannot find you.
  • Glass: Glass makes noise that will attract nearby guards, as they hate the sound of sneakers on silicon.
  • NOTE: If you hide in a bin on glass the guards will be called to your location but not be able to find you

We hope you enjoy this game as much as we enjoyed making it!
Thanks to

  • Programmer / Man of Little Sleep: Nigel Budden
  • Programmer / Man of Much Slacking: Chris Hayward
  • Animator / Lady of joining us last minute: Georgia Blair
  • Producer / Person of doing the odd and weird shit: Jon Hayward
  • Music courtesy of Nigel and Garage Band!
Accomplishments and credits
Team Image: 

Submitted at Perth (Australia)


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