Home
GGJ Archives 2009-2012

I Deceive You aka Labyrinth

2
Your rating: None Average: 2 (1 vote)
Game Information
Platform or System: 
other platform
Platform note: 
Web Browser
Short Introduction: 
Follow your sense. (Turn volume up!)
Download
Game Files: 
Documentation
Installation Notes: 

http://unity3d.com/webplayer/ for Unity Web Player
Play by opening the IDeceiveYou.html-file.
Stereo sound system (headphones etc) absolutely required!

Or play here:

WASD for movement, mouse for look.

Brief Play Description: 

Follow your sense.

We encourage that you play this game without knowing much about it, but if you really must know, read on.

Your goal is to get out of the labyrinth you find yourself in. During the first "tutorial" you'll find that not everything is what it seems. Using your other primary sense is the key: listen to the sounds you hear while exploring. They might lead you out but may also deceive you. At least they're a lot more reliable than the world you think you see.

SPOILERIFIC!
The game ends once the player comes across a fire they can't get past. The idea here was to demonstrate that the main helping sound (the whistling) was never actually on their side. The player at this point should already trust the sound enough to try go through the fire but instead they die. Due to time constraints the ending really isn't there but the player may still find the fire at the end of the labyrinth.

Accomplishments and credits
Team Image: 
Contributors: 
Defaultti
Contributors: 
Jeo
Contributors: 
Kat8sjonis
Contributors: 
Outoraider
Contributors: 
Zhal
Credits: 
Code monkey/design: Toni Räsänen Audio dude/design/idea: Sasu Kemppainen Graphics: Joni Salo Level Design: Jari Väisänen & Otto Hietala
GGJ-2010 Achievements: 
Instant Online Gratification Game
GGJ-2010 Achievements: 
Singing the Body Electric
GGJ-2010 Achievements: 
Take Five Game
GGJ-2010 Achievements: 
Universal Language Game

Submitted at Kajak Game Development Lab (Finland)

Follow

All rights reserved 2012-2013, Global Game Jam