GGJ Archives 2009-2012


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Game Information
Platform or System: 
Windows XP or Vista
Platform or System: 
Windows 7
Platform or System: 
Mac OS X
Platform or System: 
Older Macintosh
Platform or System: 
Platform note: 
Short Introduction: 
Join The Imperial Rabbits or The Guerilla Monkey faction and roll out the big guns in the propaganda war to win the hearts and minds of the population. In this browser-based turn-based strategy game, can you predict your opponent's moves and outsmart them?
Game Files: 
Screen Shot: 
Installation Notes: 

Playable in a Flash-compatible browser!

Go to http://www.nonoba.com/alexmint/propaganda to create a game and play.

Requires 2 players.

Brief Play Description: 

Propaganda is a 2-player turn-based strategy card game. You play as either the Guerilla Monkeys faction (red) or the Imperial Rabbits faction (blue).

Your hand consists of 6 cards displayed in the column on the left. The card types are as follows:

Flyers: Have no offensive value but can be used to conquer empty spaces or deceive your opponent.
Art: Can be used to conquer empty or enemy-occupied spaces or defend your spaces against enemy attacks.
Media: Identical in function to Art cards.

The turn structure goes like this: The first player makes 1 move, the second player then makes 2 moves, the first player makes 2 moves, and finally the second player makes his or her last move. The move order is switched around each turn. When both players have made all their available moves, the results of the turn are resolved, points are given, and new offensive cards are added to your deck.

In your first turn, you will only have Flyer cards, but each turn you hold a Media or Art space, a corresponding card is added to your deck, from which your hand cards are drawn. The more Media or Art spaces you hold, the higher level this card will be: one level for each matching space you hold, up to level 3.

Conquer spaces by dragging a card from your hand to that space. If your opponent also moves a card to that space, the space will become contested, and the player with the highest total card value in that space wins. You can only play cards in spaces adjacent to spaces you already own (indicated by a glow of your faction's colour).

Holding both of the two Event spaces in the middle of the board will give you one at the end of the turn. Events can be good or bad for you, but are most often good.

The first player to reach 50 points wins the game. If both players reach 50 points in the same turn, the player with the highest score wins. If there's a tie... well, maybe you'll see.

Accomplishments and credits
Team Image: 
Jonas Waever
Alex Mintsioulis: Design/Audio - Esben Lash Rasmussen: Art - Gabriele De Rossi: Programming - Gregor Ehrenstein: Programming - Jonas Herløv Wæver: Design/Writing - Lawrence Johnson: Programming - Morten Meisler: Design - Morten Pedersen: Art
GGJ-2010 Achievements: 
Instant Online Gratification Game

Submitted at Nordic Game Jam (Denmark)


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