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GGJ Archives 2009-2012

RunRunRunJump

4.933335
Your rating: None Average: 4.9 (15 votes)
Game Information
Platform or System: 
Windows XP or Vista
Platform or System: 
Windows 7
Platform or System: 
Mac OS X
Platform note: 
Created using the Unity game engine
Short Introduction: 
RunRunRunJump was our attempt to merge platforming with text - and then to have some fun wrecking the concept. We hope you enjoy it!
Download
Screen Shot: 
screenshot
Documentation
Installation Notes: 

Mac - run the zipped .app.
Windows - Unzip to a folder, then run the .exe.

Thanks!

Brief Play Description: 

Play as 'i' in a lo-fi world, discerning right from wrong, up from down, and truth from deception.

  • Owen Macindoe - Programming (and end game screen!)
  • Scott Macmillan - Concept, Level Design, Art
  • Daniel Perry - Sound and Music
  • Alex Schwartz - Programming, Art
  • Stephie Wu - Programming
Accomplishments and credits
Team Image: 
Contributors: 
dunskat
Contributors: 
gtjuggler
Contributors: 
Macguffin
Contributors: 
omacindoe
Contributors: 
Stephie
Credits: 
Owen Macindoe - Programming (and end game screen!)........Scott Macmillan - Concept, Level Design, Art........Daniel Perry - Sound and Music.......Alex Schwartz - Programming, Art.......Stephie Wu - Programming
GGJ-2010 Achievements: 
EGA Lives Game

Submitted at Singapore-MIT GAMBIT Game Lab (United States)

valhallas_end

Excellent

I agree - the music is just that catchy. The gunshots were amusing too.

gtjuggler

Yep, Dan = Win.

Yep, Dan = Win.

minakichan

One suggestion

Seriously, this one little thing would make your game so much better. It's kind of broken without it, actually.

Release an MP3 for the background music!!

omacindoe

Dan's music is amazing

Yeah our composer totally nailed it. I've been listening to the main theme on loop ever since I got home.

dsilvers

Awesome

The music is easily the best part. One suggestion would be to have somebody going "deedaleedeedalee" instead of the actual guitar solo so all the music can be acapella.

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