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GGJ Archives 2009-2012

Sense of Deception

3
Your rating: None Average: 3 (2 votes)
Game Information
Platform or System: 
Windows XP or Vista
Platform or System: 
Windows 7
Platform or System: 
Mac OS X
Platform or System: 
Linux
Short Introduction: 
Sense of Deception is an isometric platformer. The player's character utilises the different senses, other than vision, as a means to work their way through the pipes of a sink as they try to avoid obstacles and hazards.
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Game Files: 
Screen Shot: 
screenshot
Documentation
Installation Notes: 

SWF file made in the latest Adobe Flash. It should open straight up.

Brief Play Description: 

You control your character through the maze of both visible and invisible walls. You can use a microphone to generate your 'light' in the form of sound, or you can use the 'L' key to activate it if you have no microphone.

Be careful! The zombies will be attracted to the sounds that you make. If you get caught, you will have to start that level again.

Getting to the sink at the end of each level will allow you to go on to the next level.

Accomplishments and credits
Team Image: 
Contributors: 
cj
Contributors: 
HenryChapman
Contributors: 
MikeyC97
Contributors: 
Sophont
Credits: 
Henry Chapman (Programming, Graphics and Gameplay) Mike Cutting (Programming and Gameplay) Chris Light (Sound, Programming and Gameplay) Sophie Pink (Level Design, Blogging and Gameplay)
GGJ-2010 Achievements: 
Instant Online Gratification Game
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Singing the Body Electric
GGJ-2010 Achievements: 
Take Five Game
GGJ-2010 Achievements: 
Universal Language Game

Submitted at Mobile Pie's Game Jam (United Kingdom)

Sophont

Awesome

I'm glad you enjoyed it! We do have touch where you walk into walls, however I will agree that a lot of the ideas for senses, including smell, had to be dropped due to time and technical constraints.

If we'd written the game in XNA, rumble on a controller would definitely have been an option.

malindrome00

Just played your game

I had tons of fun playing your game and I loved the isometric pixel art style of the game. However, my one gripe is that you don't really use your other senses to navigate... although I guess anything other than sight and sound is kind of out of the question unless you use a rumble enabled controller. Buuuutttt, I did have lots of fun and those damn zombies got me from time to time.

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