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GGJ Archives 2009-2012

Swaps N' Traps (TIRT)

4.69231
Your rating: None Average: 4.7 (13 votes)
Game Information
Platform or System: 
Windows XP or Vista
Platform or System: 
Windows 7
Platform or System: 
Mac OS X
Platform or System: 
Older Macintosh
Platform or System: 
Linux
Platform note: 
Flash
Short Introduction: 
Upon hearing a call for help from a planet, astronaut Himmet lands and searches for those in trouble. But it's a setup of the creatures living on the planet. Unaware of the situation, Himmet becomes the star in a reality show.
Download
Screen Shot: 
screenshot
Documentation
Installation Notes: 

This is a Flash game, and it can be directly played by opening the swf file on desktop or online. Game requires Flash Player Version 9.0 or above. Dimensions are 500x500 pixels.

Brief Play Description: 

Watch the game trailer here.

Swaps N' Traps is a platform game. The main character is an astronaut, who lands on an alien planet and finds himself in a weird cave. Main character is controlled by arrow keys or WASD. Game consists of several levels, where the player has to collect a key and reach a door to advance to the next level. However, this is not a regular platformer. Quadrants of the game screen are loosely screwed to each other, and they often tend to swap places, sometimes accompanied by flips and rotations. Each level also contains traps of several types. Player tries to finish the game against all odds.

Accomplishments and credits
Team Image: 
Contributors: 
alpanaytekin
Contributors: 
Apthulla
Contributors: 
batiali
Contributors: 
elifbb
Contributors: 
serhatb
Contributors: 
zeynobil
Credits: 
Game Design: Elif Buğdaycıoğlu - Zeynep Direskeneli - Serhat Bayılı - Ahmet Ali Batı - Taha Müslümanoğlu - Graphics & Animations Taha Müslümanoğlu - Serhat Bayılı - Elif Buğdaycıoğlu - Programming: Ahmet Ali Batı - Music: Alpan Aytekin - Sound FX: Alpan Aytekin - Serhat Bayılı
GGJ-2010 Achievements: 
Instant Online Gratification Game
GGJ-2010 Achievements: 
Take Five Game
GGJ-2010 Achievements: 
Universal Language Game

Submitted at METUTECH-ATOM (Turkey)

serhatb

Thank you

Since we had limited development time, we were able to prepare a small number of levels. So, we designed them to represent a whole game, which brought faster increasing difficulty from a level to the next, compared to a, say, 20-level game.

Cheers...

ycarin

good job

good idea but very difficult gameplay. it gets annoying after two minutes

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