Home
GGJ Archives 2009-2012

Waterworks

4.714285
Your rating: None Average: 4.7 (7 votes)
Game Information
Platform or System: 
Windows XP or Vista
Platform or System: 
Windows 7
Platform or System: 
Mac OS X
Platform or System: 
Linux
Platform or System: 
other platform
Short Introduction: 
A puzzle game involving redirecting the flow of rain water in order to reveal hidden platforms necessary to reach the level exit. Live demo playable at http://waterworks.cjntaylor.com
Download
Screen Shot: 
screenshot
Documentation
Installation Notes: 

no installation. to play, run:
> java -jar waterworks.jar

Or, just visit
http://waterworks.cjntaylor.com/ for a web-playable version.

Brief Play Description: 

WE COMPLETED OUR HACK + ALTERNATE INTERFACE: http://www.youtube.com/watch?v=L06F7QkQ4T8

You are in WaterWorks. It's a strange place, filled with a fluid that loosely mimics the rules of Earth's water. Your job is to get these dropplets of water to a target. You do this by controlling the water's flow, and you can control the corporealness of platforms that water can flow over.

There's just one more catch! You can't see anything unless water has touched it. You have to play a puzzle before you can know what it holds.

The game starts off holding your hand but quickly becomes much more difficult demanding the user think critically to solve complicated puzzles. Many of these puzzles will lead the user down dead ends.

Additionally the game can be played through a midi-converter-like device that shows up as a USB keyboard listed as "RainMaster Pro." This enables the user to accompany the rain and win sounds with an musical electric keyboard that can be in charge of all game controls.

Overall, the game can take anywhere from 9:23 (fastest time so far) to around 20 minutes.

Accomplishments and credits
Team Image: 
Contributors: 
charksey
Contributors: 
CNLohr
Contributors: 
morijo1
Contributors: 
narutosoup
Credits: 
Charles Lohr, Pre-Prototype Programmer, Assistant Game Designer Jon Moriarty, Game Designer Colin Taylor, Co-head Programmer Garrett Henderson-Tjarks, Co-head Programmer Thanks to: Brendan Maiser, Assistant Game Designer Will Murnane, QA Arthur Gould, QA Joel Bowers, QA
GGJ-2010 Achievements: 
Instant Online Gratification Game
GGJ-2010 Achievements: 
The Hack
GGJ-2010 Achievements: 
Alternate Control Game
GGJ-2010 Achievements: 
EGA Lives Game

Submitted at University of Maryland, Baltimore County (United States)

Follow

All rights reserved 2012-2013, Global Game Jam