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GGJ Archives 2009-2012

2 QT 2 Liv

Game Information
screenshot
Short Introduction: 
We all know them - cute video game creatures with big eyes. They're everywhere and they are taking over. It's time to put an end to their cute ways BEFORE IT GETS TOO LATE! Save us by making them EXTINCT. Sound easy? Think again. They may be cute... but they breed like.... only cute things can.... The only way to win is by turning their cute... against them! They're called... The Sparkles.... Of course...
Platform/System: 
Windows
Platform note: 
Full franchise plan, every platform and language available on request :-)
Brief Play Description: 

Make the cute animals extinct in the fastest amount of time, before they breed and take over. Aim is to have multiple levels of increasing difficulty. Find new and cruel ways to make the species extinct by turning their cute against them!. For example, by targeting with rainbow bolts (missile command style). Heart bombs. Homing lollipop missiles. And the ultimate big bear boss battle.

For this Jam we are attempting one core play mechanic, one environment to prove the core fun experience.

Achievements and Credits
Team Image: 
Contributors: 
billanddspencer...
Contributors: 
Guvner
Contributors: 
Lyca Roffo
Contributors: 
dev_null
Contributors: 
fattjake
Contributors: 
Cbusch
Contributors: 
LeVaJe
Contributors: 
SteamCrunk
Credits: 
A Fluffy Bunnies Production
Downloads
Game Files: 
0
Your rating: None

Submitted at IGDA Salt Lake City Chapter (United States)

dev_null

Fixed?

Looks like someone fixed the package. Happy day.

dev_null

Submission crashing

Our package apparently crashes on some computers - probably because I didn't do a release properly? Of course it runs fine on the boxes that we coded it on. I can count the amount of times I've used Visual Studio on one hand so I probably didn't package up the release properly.

We are trying to figure it out when we have time.

Guvner

Final - 3pm Sunday

The team worked hard through last night to get a playable game for the final submission and presentation. The end result is... cute! The Sparkles quicly populate and keep on coming. It's hard to get them all before the timer runs out. While hardly finished or polished, we think the game shows potential. Hope you enjoy playing it!

Guvner

Progress - 1pm Sat

We have a prototype running. It's pretty basic - cute character, no animation, moving around the screen, first pass mechanic up.

Sean has just joined the team. We have more Laptops now, Logo soon :-)

Guvner

Progress - 9pm

I wasn't planning on being on a team, just he to help, but in the warm-up I had an idea and a handful of Jammers liked it. So I have sent the last few hours developing that idea with them.

The artists right now are trying to create the cutest cutesy character they can. Must have big eyes. Over sized ribbon. You get the idea.

We have scoped the core design to one mechanic, one character and one environment. Trying to get the done in the next 24 hours.

The engineers are struggling - they don't have a common code language. They ended up on XNA. Mark Knight just helped them figure out a task list...

And we just named the characters... They'll be The Sprinkles. And they won't survive the game :-)

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