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GGJ Archives 2009-2012

Air Extinguisher

Game Information
screenshot
Short Introduction: 
You fly a helicopter and you try to extinguish forest fire etc.
Platform/System: 
Windows
Platform/System: 
iPhone
Platform/System: 
iPad
Platform/System: 
generic mobile platform
Platform/System: 
other digital platform
Platform note: 
Available also for Bada OS (Samsung Wave) and Maemo (Nokia N900).
Brief Play Description: 

Gameplay video: http://www.youtube.com/watch?v=ezdeCstDq1E

Achievements and Credits
Team Image: 
Contributors: 
miceroy
Contributors: 
mikkeran
Contributors: 
eimink
Contributors: 
Nick Sweetman
Contributors: 
Taikalaama
Contributors: 
MrWarfarin
Credits: 
Code: mikkeran, miceroy Music: eimink Graphics: Nick Sweetman Design: Taikalaama Producer: MrWarfarin
Downloads
3
Your rating: None Average: 3 (3 votes)

Submitted at FGJ Kajaani / Kajak Game Development Lab (Finland)

cina767

 Kroatisches Küstenpatent

the jumping on top of others and the creatures producing offspring along the way are clever mechanics
 Kroatisches Küstenpatent

Kauko

My thoughts

2

The physics were way off and ruined much of the experience for me. I imagine something like proper physics is pretty hard to create over the weekend, but you reap what you sow..

The concept was very average, and I can think of multiple games where you use a similar concept. Having been at the ggj myself I know how difficult it is to come up with completely original ideas, but still it would've been nice if you had spiced your game up a bit.

I only tried this on a PC, but I did watch your gameplay video. The game seems pretty fun on the iPhone, but the camera and the physics are a big problem.

Add a proper camera, physics and an original gameplay idea, and you've got yourself a game for the appmarket ;)

Hectigo

Technical difficulties

2

The game does not run at all on my Windows 7 box if music is enabled, and the jam version stops responding after game over, though that seems to be fixed in the Monday version. Also, the physics work a bit oddly - sometimes the water container swings on top of the helicopter. Perhaps the string could be less rigid? And the camera could use some work too, the idea behind it looks good but in practice the "intelligent" camera placement often just makes it harder to move. All in all, the game has potential, but next time you could maybe focus a bit less on getting the game run on multiple platforms and more on getting everything working properly in the first place. Good as a multi-platform rapid development feasibility study, though. What sort of a framework did you use to make it?

eimink

Framework...

We used our own Kajak3D game engine which has multiple platform support so the porting was basically just compiling the game for each platform. What comes to the sound and music issues, we haven't had any problems with Windows 7 boxes in our own tests.

eimink

Gameplay video

5

Check out our gameplay video on YouTube! http://www.youtube.com/watch?v=ezdeCstDq1E

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