Air Extinguisher
(3 votes)
- By miceroy at 01/28/2011 - 14:18
- air
- fire
- flying
- forest
- Helicopter
- Water
- FGJ Kajaani / Kajak Game Development Lab
- Login to post comments
-
Submitted at FGJ Kajaani / Kajak Game Development Lab (Finland)
Gaming Feeds
- Robert MacIntyre's momentum halted by Covid-19 but prompts on and off-course changes - HeraldScotland
- Dave East Releases 'Karma 3 Deluxe' Adding New Features From Jeezy, G- Herbo, Chris Brown, & More via Mass Appeal/Def Jam - RESPECT.
- Global Mobile Handset Game Market Landscape and its Growth Prospect By 2026: Supercell, Niantic, Tencent, NetEase, Netmarble, King Digital - KYT24
- Marvel Realm of Champions is finally available for pre-registration - Android Police
- ‘Romancelvania’ Developers Talk About Creating Good (Monster) Romance
All rights reserved 2012-2013, Global Game Jam
Kroatisches Küstenpatent
the jumping on top of others and the creatures producing offspring along the way are clever mechanics
Kroatisches Küstenpatent
My thoughts
The physics were way off and ruined much of the experience for me. I imagine something like proper physics is pretty hard to create over the weekend, but you reap what you sow..
The concept was very average, and I can think of multiple games where you use a similar concept. Having been at the ggj myself I know how difficult it is to come up with completely original ideas, but still it would've been nice if you had spiced your game up a bit.
I only tried this on a PC, but I did watch your gameplay video. The game seems pretty fun on the iPhone, but the camera and the physics are a big problem.
Add a proper camera, physics and an original gameplay idea, and you've got yourself a game for the appmarket ;)
Technical difficulties
The game does not run at all on my Windows 7 box if music is enabled, and the jam version stops responding after game over, though that seems to be fixed in the Monday version. Also, the physics work a bit oddly - sometimes the water container swings on top of the helicopter. Perhaps the string could be less rigid? And the camera could use some work too, the idea behind it looks good but in practice the "intelligent" camera placement often just makes it harder to move. All in all, the game has potential, but next time you could maybe focus a bit less on getting the game run on multiple platforms and more on getting everything working properly in the first place. Good as a multi-platform rapid development feasibility study, though. What sort of a framework did you use to make it?
Framework...
We used our own Kajak3D game engine which has multiple platform support so the porting was basically just compiling the game for each platform. What comes to the sound and music issues, we haven't had any problems with Windows 7 boxes in our own tests.
Gameplay video
Check out our gameplay video on YouTube! http://www.youtube.com/watch?v=ezdeCstDq1E