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GGJ Archives 2009-2012

Almost Extinct

Game Information
screenshot
Short Introduction: 
In Almost Extinct, you play the almighty creator and have just created a bunch of unruly cavemen. In order to protect them from the hordes of hungry dinosaurs, you have to use your awesome powers to obliterate them before they devour your smelly creations.
Platform/System: 
Windows
Platform/System: 
Web standard (Html5, Java, JavaScript, Flash)
Brief Play Description: 

In Almost Extinct, you do not control any of the creatures you see on screen. Instead, you have to use your abilities to manipulate them. When a caveman and a cavegirl meet, they let nature take its course and a little caveboy or cavegirl is born. The cycle continues and humanity thrives.

Enter the dinosaurs that will eat your cavepeeps. Use powers such as the Meteor or Lightning strikes to incinerate them. Or call upon a mini-volcano to burn large groups of dinosaurs. The earthquake ability stuns all dinosaurs and lastly the whirlwind ability scatters all creatures on the screen including your cavepeeps.

You only lose when all cavepeeps die and humanity is extinct.

Hints

Use keys, 1 through 7 to quickly switch between powers.
Practice mode allows you to familiarize yourself with the powers at your disposal.

Achievements and Credits
Team Image: 
Contributors: 
Artbug
Contributors: 
cardflying
Contributors: 
ngyb90
Contributors: 
chailise
Contributors: 
josephgan princ...
Credits: 
Joseph Gan Yee I-van David Tan Se Kye Li Ng Yun Bin thansk Buzz for organizing the GGJ2011
Downloads
Installation Notes: 

Play using AE.exe

or

Download the Almost Extinct v1.swf and the index.html, Run the swf file or use the html to execute.

The source files provided courtesy of the programmers. :D

4
Your rating: None Average: 4 (1 vote)

Submitted at IGDA Malaysia Game Jam (Malaysia)

Artbug

Great team!

4

Congratulations guys! Its been great working with you and I hope to do so again next year at a future Game Jam!... Props to the programming team for being super duper fast and flexible to accommodate the changes to gameplay I put in. Good job Kye Li for adapting to a different art style and also on the wacky animals.

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