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GGJ Archives 2009-2012

Bewbees

Game Information
screenshot
Short Introduction: 
To lead Bewbees to their goal, sacrifices will have to be made. Each sacrificed Bewbee becomes an evolving level element. The player creates an evolving level by carefully squishing Bewbees.
Platform/System: 
Windows
Platform/System: 
Mac OS X+
Platform/System: 
Web standard (Html5, Java, JavaScript, Flash)
Platform note: 
For OS other than Windows or Mac OSX, Flash Player 10 required.
Brief Play Description: 

The goals is to lead Bewbees to their goal.

To do so sacrifices will have to be made, by squishing and dragging a Bewbee. Each sacrificed Bewbee becomes an evolving flower that can be used to lead the Bewbees to their goal.

The player only has a fixed amount of Bewbees, therefore he needs to squish Bewbees sparingly. The less Bewbees you squish, the higher the player can score.

Trailer: http://www.youtube.com/watch?v=Se9leJwi8nU

Achievements and Credits
GGJ-2011 Achievements: 
Breaking the 4th Wall: The game acknowledges itself as a game.
Team Image: 
Contributors: 
Joris Dormans
Contributors: 
Stephan van der...
Contributors: 
Javier Sancho
Contributors: 
Hendrik Visser
Contributors: 
Jeroen Houttuin
Contributors: 
Simon van der Linden
Credits: 
Jammed, designed and lovingly created by (in alphabetical order): Joris Dormans, Stephan van der Feest, Jeroen Houttuin, Simon van der Linden, Javier Sancho, Hendrik Visser
Downloads
Game Files: 
0
Your rating: None

Submitted at Dutch Game Garden (Netherlands)

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