Home
GGJ Archives 2009-2012

Bite Me

Game Information
screenshot
Short Introduction: 
Reaching for the low-hanging fruit in the Extinction theme*, play as a small prehistoric mammal fleeing cometary impact while those primitive lizards die all around you. Live the dream! Using open-source Kinect technology, it's almost as if the comet really is crashing down on your head**. * (yeah, we admit it!) **(no not really)
Platform/System: 
Windows
Platform/System: 
Web standard (Html5, Java, JavaScript, Flash)
Platform/System: 
other digital platform
Platform note: 
In addition to Flash, there is a dependency on the Kinect as the control input
Brief Play Description: 

Dodge incoming dinosaurs, including the infamous T-Rex, the morbidly morose Sadosaur, the unfortunately extinct fuuudasaur, and the eternally angry Triceratops.

Achievements and Credits
GGJ-2011 Achievements: 
Based on a True Story: The game must be biographical or documentary.
GGJ-2011 Achievements: 
Both Hands Tied Behind My Back: The game is meant to be played without the use of a player's hands.
Team Image: 
Contributors: 
ckalenda
Contributors: 
SydK
Contributors: 
Mbrown35
Contributors: 
janistanian
Contributors: 
yaw.agyepong
Contributors: 
RandomOutput
Contributors: 
CaptainE
Downloads
Installation Notes: 

Required OpenNI with AS3 Kinect server runnning before running the Kinect-enabled version of this game.

All the setup files and directions are included in the setupfiles.zip folder.

The main game zip file contains two playable versions:
"BiteMe_Kinect.exe" and "BiteMe_NoKinect.exe"

These are Flash Projector files.
The Kinect version supports the Kinect, and requires as3server running for it to work. Without as3server running the Kinect will not be supported, and the game will error out.

The NoKinect version won't support the Kinect, but will also not error out. This version supports the keyboard.

0
Your rating: None

Submitted at Georgia SPSU (United States)

Follow

All rights reserved 2012-2013, Global Game Jam