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GGJ Archives 2009-2012

Celestial Equilibrium

Game Information
screenshot
Short Introduction: 
Celestial Equilibrium world is doomed to extinction, and player has to get involved to preserve this environment.
Platform/System: 
Web browser with plugins (Unity player, Torque,...)
Brief Play Description: 

To delay unavoidable extinction of Celestial Equilibrium world, just collect items by color, then bring them back to the same-color fountain...

Achievements and Credits
GGJ-2011 Achievements: 
Game for a Cause: The game is about a social or political issue that can be solved solely through increased awareness.
Team Image: 
Contributors: 
tamaya
Contributors: 
gab
Contributors: 
jo
Contributors: 
soph
Contributors: 
alexandre
Contributors: 
mouss
Contributors: 
guilloux
Contributors: 
nicom
Credits: 
Simon Moisy, Unity developer, simon[at]itolosa.fr -- Loïc Duparc, Unity developer, duparcl[at]gmail.com -- Jonathan Raffel, Unity front-end developer, jonathan[at]itolosa.fr -- Guilhem Courtiol, Designer 3D, gyusky31[at]hotmail.fr -- Gabriel Uribe, AD / GUI designer / texturing, gabriel[at]befuse.com -- Alexandre Bouas, Designer 3D, alexandre.bouas[at]komenvoir.fr -- Marie-Sophie Guastavino, Designer 3D, sophie.guastavino[at]hotmail.com -- Stéphane Loncan, Mapping / texturing, stephane.loncan[at]gmail.com -- Loïc Couthier, Sound designer, loic.couthier[at]adxstudios.com -- Nicolas Merlet, Web development / networking, nm[at]itolosa.fr
Downloads
Installation Notes: 

Just connect to http://www.celestial-equilibrium.net

3
Your rating: None Average: 3 (1 vote)

Submitted at Centre Culturel Odyssud (France)

davidroulin

beautiful but hard to play

3

I found the art work very nice. Seems to be influenced by Ankama studio. (it's a compliment)
But the control of the flying thing is very hard. Also, it's hard to see where it is exactly (actual distance to a crystal is tricky to the eyes)

Nice job, though, I like how the whole environment slowly evolves to extinction.
Atmosphere = ++++
Artwork = ++++

gab

:)

Hi davidroulin,
With hindsight we found in our game the same problem of control and particle visibility...
We are currently working on a second version, with thoses "bugs" corrected (modification of the player behaviour, particle more visible, magnetism on items, ...).
It was our first participation to the GGJ, and it was a great experience !
Thanks for your post !
Tamaya

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