GGJ Archives 2009-2012

Crash Lander

Game Information
Short Introduction: 
They said the fourth world war would be fought with sticks and stones. They were wrong, as it wasn't fought at all. You represent the last remnants of humankind, aboard an alien spaceship. Your duty is to find a new home for humankind. Unfortunately, the ship was not meant for humans to manouver. Nobody expects you to succeed. Good luck.
Platform note: 
Created with XNA 4.0
Brief Play Description: 

Your task is to navigate your way through a cave with a spaceship controlled with four thrusters. Unfortunately it's not as simple as it sounds, because you are personally in charge of only two of the thrusters - on the left or right side of the ship. The other two are controlled by your friend. But still, all four thrusters are needed control the ship, so you need to co-operate and synchronize your actions with your friend to keep the ship in balance and avoid crashing to walls.

Achievements and Credits
Team Image: 
Marko "mango" Brockman - Code Mikko "Mikho" Polojärvi - Code Risto "DH" Ihalainen - Graphics Tuukka "xadhu" Lampela - Sounds
Installation Notes: 


You need the following components to run the game:

Windows XP SP3, Vista or Windows 7
.NET Framework 4 Full install :: http://www.microsoft.com/downloads/details.aspx?FamilyID=0A391ABD-25C1-4...
XNA Framework Redistributable 4.0 :: http://www.microsoft.com/downloads/details.aspx?FamilyID=a88c6dec-aeae-4...
Full XNA Game Studio 4.0 install :: http://www.microsoft.com/downloads/details.aspx?FamilyID=9ac86eca-206f-4...
Microsoft Visual C# 2010 Express :: http://www.microsoft.com/express/Downloads/#2010-Visual-CS

For more details, see the post: http://forums.create.msdn.com/forums/t/1988.aspx

Install and run the game by running setup.exe. For running the game, you must first sign in Windows Live Gamer profile. You can create a local profile and sign in by pressing the Home button after starting the game (when the music starts playing).

Note: The directory you are installing the game from must not contain any spaces or
scandinavian special characters. This is a limitation of the XNA publish and install feature.

Your rating: None Average: 1 (1 vote)

Submitted at FGJ Oulu / Stage (Finland)


If the game crashes after automatic Live profile signs in..

..you are probably using an Online Live profile which automatically connects to the network. Because Crash Lander was developed without the commercial Creators Club membership, the game requires a local profile to play. Otherwise the Live throws an exception and crashes the game.

The solution is to disable the automatic Online Live profile sign-in from another Windows Live game, and when Crash Lander starts, you must press the Home key to create a local profile.

This was our first XNA game and we didn't know about these issues until after the Game Jam. Had we known, we would have used some other networking system as the XNA networking requires an insane amount of pre-installed software..



The game kept crashing on me after a few seconds of music and space. I was sometimes able to get the Live login screen, and it even detected my account, but it would always crash before I got into the actual game.


You need to sign in a Windows Live Gamer profile

No, the game is not just about listening to music and watching space :)

When the music starts playing, you should press the home button on keyboard to open the windows live gamer screen, create a local user and sign it in.

We know there should be an info text about that, but we noticed the problem too late and unfortunately ran out of time. Sorry about the trouble.





- Is the game only about looking an image of space, while listening to music?


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