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GGJ Archives 2009-2012

Deadline

Game Information
screenshot
Short Introduction: 
The game features a man who is caught in the middle of a world full of disasters. In order to prolong his survival, he must run as fast as he can away from the oncoming disasters that trail behind him. In the process, he must dodge all obstacles that lay in his path.
Platform/System: 
Web standard (Html5, Java, JavaScript, Flash)
Brief Play Description: 

The gameplay will be focused on left and right movements by the player, similar to the game Jet Slalom. As the player progresses forward in the game, he will be challenged by obstacles randomly generated in the path ahead of the player. The pace of the game will be constant throughout, but the dangers on the paths will grow larger and more dangerous. When the player is hit by an obstacle, they will move back a small distance, and will not be able to move forward again until a designated time has passed. Behind the player, an ever-looming disaster is getting ever closer. If the player stays back from hitting obstacles for too long, the disaster will engulf them, and cause them to lose.

The controls will be the Left and Right arrow keys, as the player will only be able to control the player on the horizontal plane.

Achievements and Credits
GGJ-2011 Achievements: 
Picasso Lives: The art of the game is rendered in a Cubist style.
Team Image: 
Contributors: 
Ciasco
Contributors: 
chicoman
Contributors: 
dormedas
Contributors: 
treep78
Credits: 
Lead Game Designer and Artist: Reid Flamm Lead Programmer: Ian Mason Lead Artist and Lead Sound Engineer: Christopher (Chico) Williams Co-Designer and Concept Creation: Peter Kenna
Downloads
Installation Notes: 

The game only runs once thanks to painful bugs within the code, so to play it again, refresh the page.

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Your rating: None

Submitted at Champlain College (United States)

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