Home
GGJ Archives 2009-2012

diversity

Game Information
screenshot
Short Introduction: 
An abstract visualisation tool that emulates Nintendo GameBoy graphics, 4 colours in a 160 x 144 pixel resolution.
Platform/System: 
Windows
Brief Play Description: 

There is no objective. "Play" the game to your own content.

Keys are mapped to emulate the GameBoy button layout:

DPAD - arrow keys - move the cursor
A - X key - dark brush
B - Z key - light brush
START - M key - change resolution
SELECT - N key - refresh grid

Achievements and Credits
GGJ-2011 Achievements: 
Back to School, OLD School: The game must have a screen resolution of exactly 160x144, is restricted to a color palette of four shades of the same color, and the game must be 1 Megabyte or less on disk (incl. executable, all assets and external libraries, unzipped)
GGJ-2011 Achievements: 
Picasso Lives: The art of the game is rendered in a Cubist style.
GGJ-2011 Achievements: 
Sim Something: The game has no explicit goals (other than any goals the players invent for themselves).
Team Image: 
Contributors: 
tadghd
Contributors: 
adktz
Credits: 
Tadgh Dinnage - all art code and design, Guy Noble - music
Downloads
Game Files: 
Installation Notes: 

Game is built in Game Maker. Included .exe will run without installation. Source files included.

Contact creator at dtadghatgmail [dot] com

0
Your rating: None

Submitted at IGDAM @ La Trobe (Australia)

Follow

All rights reserved 2012-2013, Global Game Jam