GGJ Archives 2009-2012

Dodo Go-Go

Game Information
Short Introduction: 
Keep your dodo population alive longer than your opponents units.
non-digital (board game, card game, physical game, etc.)
Brief Play Description: 

Objective of the Game
To out-live your opponent by strategic use of turns by managing your population of Dodo's.

- 20 unit pieces (10 of each color)
- 15 Dodo Go-Go cards (6 Single, 4 Twins, 3 Triplets, 2 Mis-Carry)
- 9 movement bonus cards (Four +1 movement, Three +2 movement, Two +3 movement)

- No more than one Dodo unit per square.
- Moves are determined dice roll, which you may allocate any active units.
- You must be able to jump a unit in order to surpass it, otherwise you must stay behind.
- You may use your pieces as blockades, against units.
- RESTING PHASE; If a piece does not move during the span of a turn they "rest"
- If a unit is "resting" and it does not move the following turn, theat unit dies.

Game Tiles
- Landing on a Fertility tile will allow you to draw a Dodo Go-go Card.
- Landing on a push tile, will move the unit forward and push any units forward along with it.
- Landing on a INFECTION tile will detsroy the unit that lands on it and destroy all adjacent Dodo units beside that square.

- Dodo Go-Go cards will increase your population units by 1, 2 or 3 dodos.
- Move Bonus cards are achieved when a unit reached the end of the board.
- Bonus cards can be used to move "resting" Dodo's.

Achievements and Credits
GGJ-2011 Achievements: 
Based on a True Story: The game must be biographical or documentary.
GGJ-2011 Achievements: 
Bits and Pieces: The game has both physical and digital elements.
Team Image: 
Installation Notes: 

The "Dice Roller.exe" is totally an optional download.
It comes included with a soundtrack if you'd like to download the 25MB Wav file within a crap Game Maker Exe.

Otherwise I would suggest getting yourself a single 6 sided dice.

Your rating: None

Submitted at Mount Royal University (Canada)


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