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GGJ Archives 2009-2012

Dragons In Flight

Game Information
screenshot
Short Introduction: 
The last of the Cyborg Dragons protect their flock as they escape the human world.
Platform/System: 
Windows
Platform/System: 
Mac OS X+
Platform/System: 
Web standard (Html5, Java, JavaScript, Flash)
Platform note: 
Flash
Brief Play Description: 

The player plays as the final flock starting from one dragon and increasing the flock size up to the remaining 5 dragons. They must survive the humans that are trying to catch them. If they don't succeed, the cyborg dragons may not live in history anymore...

CONTROLS:
Z Fire Breath (must be moving to use)
X Claw
C Switch between gliding and walking

light gray floor tiles: low walls (must be flying to overcome)
blue floor tiles: walls (can't move past them)
blue tiles with red arrows: boost tiles
oil slick tiles: slow down
gray tiles with red arrow: OBJECTIVE (go to next level)
gray "cage" tiles: add another dragon to your flock!
bear trap tiles: trap tiles (will deal damage to you)

to regain stamina, don't move for a few seconds.

THERE ARE ONLY TWO PLAYABLE LEVELS

Achievements and Credits
Team Image: 
Contributors: 
tjb7628
Contributors: 
sns1215
Contributors: 
gokudbzss5
Contributors: 
Doblerman
Contributors: 
Basega
Credits: 
Matthew Dobler Leigh Raze Steven Smith Kenneth Brevard Todd Bello That other Guy!(aka everyone in the game lab!)
Downloads
Game Files: 
0
Your rating: None

Submitted at _IGM_: Department of Interactive Games & Media, RIT (United States)

Doblerman

Controls.

Okay, since no one ever posted it, here's the controls.

Arrow keys to navigate, up and down to speed up and slow down.

Z-Fireball. Uses stamina. (green bar)
X-Claw
C-Fly. Uses stamina. Use this to fly over low (grey) walls.

Hide in one spot to recharge your inner fire (green bar).

Find the last of your dragon brethren and escape! Two levels so far, walk over the single red "->>" to go to the next level.

Tile types:
Purple: Wall.
Light gray: low wall. You can fly over these.
Black spots: Oil. You will slow down.
Blue arrow tiles: Speed boost.
Traps: Hurt. Don't walk on them.

Bonus points if you can find an enemy, they all seem to run away too fast.

tjb7628

almost final submission

well... its almost done...

tjb7628

First Submission

just getting something in for now, stayed up all night and got most work done this morning on this version. More to come later

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