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GGJ Archives 2009-2012

Dust Land

Game Information
screenshot
Short Introduction: 
This game was created by all 3D Digital Artists with little to no Unity3D programming capability. We fought the good fight and managed to create our prototype. The game play is severely underdeveloped due to our obvious constraints but we hope you enjoy the exploration experience regardless.
Platform/System: 
Windows
Platform/System: 
Mac OS X+
Platform/System: 
Linux / Unix
Brief Play Description: 

Control your movement with "W,A,S,D" or the "Arrow Keys" and guide your direction using the mouse's position. Jump with the space bar.

Don't fall or you will have to restart!

Achievements and Credits
Team Image: 
Contributors: 
MaxMueller
Contributors: 
dp34
Contributors: 
ref3
Contributors: 
zachum
Contributors: 
ThePope
Contributors: 
ktriton
Credits: 
Big thanks to Kunal Majmudar for creating the awesome soundtrack and helping us get that in to the game.
Downloads
Game Files: 
Installation Notes: 

1. Click link to download Zip file.

2. Relocate Zip file to desktop.

3. Run .exe file keeping "dustland_data" within folder.

4. Choose resolution of game screen.

5. Enjoy!

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Your rating: None

Submitted at New Jersey Institute of Technology (United States)

MaxMueller

Brief Overview of Objectives by the Creators

Hello everyone. I just wanted to fill you all in on our creative process and the objectives that drove us for this game.

The object was to create a game that maximized our strengths as 3D artists while avoiding the many serious roadblocks our lack of programming knowledge created.

The player starts in a barren waste land on top of a sprawling series of mesas. Off in the distance you see a town, a town rumored to provide shelter and supplies. Through exploration of the area and the city the player will find this haven and outlast the extinction befalling humanity.

We hope you enjoy what was put together thus far and can imagine the more in depth full version that would result from more extensive work.

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