GGJ Archives 2009-2012

Follow Moses: A journey to the Promised Land

Game Information
Short Introduction: 
The goal of the game is to guide as many Israelites as possible through the desert to the Promised Land. You control Moses and your people follow your every move (as best they can). You have the power to sculpt the landscape to aid you in your journey across the desert.
Platform note: 
Coded in Visual Studio 2008 with XNA v3.1
Brief Play Description: 

A game level consists of an editing and playing phase. You start off in editing phase where you can use a variable size brush to sculpt the desert landscape. Once you're satisfied with your landscaping efforts, you press play to enter the playing phase. Here you can use sprint and jump keys to move through the landscape. The goal is to choose a path that will keep your people safe.

Achievements and Credits
GGJ-2011 Achievements: 
Automated Development: All game assets (art, sound, levels, etc.) are procedurally generated.
GGJ-2011 Achievements: 
Based on a True Story: The game must be biographical or documentary.
GGJ-2011 Achievements: 
Do and Undo: The game features a phase of creation and assemblage, followed by a phase of removal of all traces of expended effort.
Team Image: 
Juzz Wuzz
Our awesome team for giving up sleep to get this game done on time and better than any we've done before!
Installation Notes: 

You will require Visual Studio 2008 with C# installed as well as XNA v3.1

Extract the source files and compile to enjoy :)

A release version is included but may require some additional packages to install correctly. The best solution is to run the source code and compile it there.

Your rating: None

Submitted at Cape Town, UCT (South Africa)


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