Brief Play Description:
GlitchHiker was a game that existed of two parts. The first part was the game itself, which you can see on the video. The second part was an online internet server that we called the SYSTEM.
In the GAME, players collected coins with the GLITCHHIKER to score points in a single screen arena. They could dash by pressing 'X', but wouldn't be able to stop dashing until they hit a solid object. Non-solid grey blocks would be introduced frequently, and if a player collected a coin near those, the grey blocks would turn into coins to score chains or combos of coins. However, if a grey block remained for a short while, it would turn black and solid.
The black blocks would frequently turn into red blocks that would introduce a vertical or horizontal disturbance in the game. After a short period, the disturbance would execute and kill anything within it - including the GLITCHHIKER if it happened to stand there.
The SYSTEM was the second part. When the SYSTEM started at 15:00, it had a hundred lives. Every time a player played GlitchHiker and died, a life was deducted from the system. For every hundred points a player scored in GlitchHiker, a life was added. Summarized, everyone who did not score at least a hundred lives was decreasing the amounts of lives available to the SYSTEM.
The more lives were deducted from the pool, the less healthy the game became. Graphical glitches were introduced, the audio started glitching and black blocks started shifting around, introducing distraction in the game.
When the SYSTEM would reach zero lives, the game would shut down and go extinct. The game would no longer be playable.
Despite the valiant attempts by some players at saving the SYSTEM, which had already taken quite a hit during the GGJ event, at 21:41PM the SYSTEM executed its inevitable task and GlitchHiker shut down.
This means GlitchHiker can be downloaded but not executed anymore. Luckily, we still have a video of the game at work.