GGJ Archives 2009-2012

God Hates Sheep

Game Information
Short Introduction: 
Check out our progress here: http://videogamedesigner.blogspot.com God Hates Sheep is a 1v1 networked competitive strategy game where 1 player plays God trying to destroy all of sheep kind and the other player seeks to fortify his world from God’s wrath. God uses his resources to bring in apocalyptic catastrophes to wipe out all the sheep. The defending player builds structures out of blocks to protect the sheep.
Web standard (Html5, Java, JavaScript, Flash)
Platform note: 
Flash AS3 using Player.io C# multiplayer app. Requires internet + 2 players
Brief Play Description: 

Gameplay Abstract: 2 players play against each other. One player plays as the last survivor with sheep. His goal is to build a structure and carry the sheep and place them inside the structure to protect them. The other player plays as God who has decided sheep are the devil and decided to exterminate them and make them extinct. The God character plays in a turn based style, choosing which skills to cast upon the world. The player roams in a platform world gather materials to build a fort and survive. While doing this the player tries to save as many creatures as possible from extinction.

For Best Results: Play next to each other. One person select a character (god or player), and start a new game. Then and only then should the second person select a character, and select the same game. This will avoid buggy situations like not being able to see the shared game in the room list, or having two players connect as the same character (resulting in no gameplay).

Heather wrote: "I just hit every key on the keyboard until I was suddenly running across the screen with a sheep on my head."

Controls - Player:
A - Run Left
D - Run Right. Beware of cliff.
J - pick-up and drop blocks. They drop down, so to set one in mid-air, jump first. Build a bunker!
K - pick-up and drop sheep. Get them to safety!
Space - Jump.

Click flying rocks to gain points.
Click one of the buttons to buy a power. Click anywhere to fire. May I suggest clicking on / near the sheep?

Achievements and Credits
GGJ-2011 Achievements: 
Automated Development: All game assets (art, sound, levels, etc.) are procedurally generated.
GGJ-2011 Achievements: 
Do and Undo: The game features a phase of creation and assemblage, followed by a phase of removal of all traces of expended effort.
Team Image: 
Team Members: Patrick Wren – Game Designer/ UI Designer, Jacob Stone – Artist Alex Dracott- Lead Artist Taylor Libonati- Lead Programmer Scott Lawrence- Client/Server Menu Programmer
Installation Notes: 

NOTE: Open the God's Wrath swf under release. Then when you try to connect, allow the security settings when prompted and add the folder or folder above it (i.e. Desktop) to be allowed. This will require you to have the flash development environment installed. Alternately, view the file online at the provided link.

Click the provided swf to play. Set your security settings to allow the content to access the multiplayer server.

Your rating: None Average: 5 (2 votes)

Submitted at Art Institute of Portland (United States)


I Concur


This is a tremendous game that allows from some fun competition between friends as one tries to kill the sheep while the other tries to save them.


I think our own game is Awesome


A very fun game, alternating between frenetic and nerve-testing. Just as fun to flame the sheep as to build a bunker to keep them from getting flamed. 10 stars!


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