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GGJ Archives 2009-2012

Good Vibes

Game Information
screenshot
Short Introduction: 
Office Tower Defense Tower defense game: individuals walking across a building to jump off a roof because life is not going well. Player’s job is to stop them by setting up mood-boosting turrets to hit people with good vibes to cure what worries them before they jump off the roof.
Platform/System: 
Windows
Platform/System: 
Mac OS X+
Brief Play Description: 

The year is 2011. Times are sad. The Great Recession destroys good vibes everywhere. Job loss. Poverty. Heartbreak. Death.

Emotions are contagious. Depression is epidemic. Every suicide leads to more. Without good vibes, people will become extinct.

The people of Lyubomir have another way: living by cooperation, celebration, human connection, sharing and talking care of others. They are joyous, productive and recruiting. The Happiness Co has deployed Super Well-Being Assault Tower (SWAT) teams to rescue people.

Your SWAT Team has arrived at Dunder Mifflin, where morale is at an all-time low. Place your towers to spread good vibes and eradicate the Blues before they eradicate us.

Achievements and Credits
GGJ-2011 Achievements: 
Game for a Cause: The game is about a social or political issue that can be solved solely through increased awareness.
Team Image: 
Contributors: 
nathanxh
Contributors: 
mattsonic
Contributors: 
davidgreen32
Contributors: 
juliep2723
Contributors: 
AHizon
Contributors: 
Nicole_Lazzaro
Contributors: 
zenhero
Contributors: 
kalaniroot
Credits: 
David Green: Design, Writing, Nathan Harling: Design, Sound, 2D Art, Programming, Angelo Hizon: 3D Art, Nicole Lazzaro: Co-Production, Design, Glen Miles: 2D Art, Julie Price: Design, Art, Nick Root: 2D Art, Matt Thomas: Co-Production, Lead Programming
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Submitted at SoCho (United States)

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