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GGJ Archives 2009-2012

Infection

Game Information
screenshot
Short Introduction: 
A battle of balls, and they touch.
Platform/System: 
Linux / Unix
Platform note: 
Uses SDL and OpenGL
Brief Play Description: 

You have no direct control over the game. The red spheres will gravitate towards the center of the screen, and will automatically attack green or purple spheres when they are close enough.

Killing purple spheres results in more red spheres, while green spheres will kill the red spheres.

Achievements and Credits
GGJ-2011 Achievements: 
Automated Development: All game assets (art, sound, levels, etc.) are procedurally generated.
GGJ-2011 Achievements: 
Sim Something: The game has no explicit goals (other than any goals the players invent for themselves).
Team Image: 
Contributors: 
Imbalanxd
Contributors: 
Julian Kenwood
Contributors: 
sig.e
Contributors: 
varak
Credits: 
Robin Tyler - Original idea. Julian Kenwood - 3D Engine stuff, Tree stuff. Stephen Finniss - Height map data stuff, game-play stuff, and not leaving the team. Victor Kirov - Game-play stuff, and joining the team later when the game looked awesome.
Downloads
Game Files: 
Installation Notes: 

Make sure you have dependencies, use included make file.
Built and tested on Ubuntu 10.10 systems.

It's entirely possible this program can be compiled on Windows and other Operating Systems as SDL is supposed to be cross platform, however this wasn't ever tested and the necessary project files are not included.

IMPORTANT NOTE:
This games runs at the resolution 1920x1080 by default, and this can only be changed by modifying the source code. If you have a problem running the game out of the box, this could be why.

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Your rating: None

Submitted at Cape Town, UCT (South Africa)

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