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GGJ Archives 2009-2012

LifeLight

Game Information
screenshot
Short Introduction: 
A side scrolling platformer, where the objective is to light up a world where light itself is extinct. http://www.youtube.com/watch?v=BjUYX4_7n48
Platform/System: 
Windows
Platform note: 
Uses UDK
Brief Play Description: 

In a long extinct, dark and desolate world, a spark ignites, bringing light to all it touches.

A 3D side-scrolling exploration platformer, with the objective to completely light up the level by touching all the red icons.

Space Bar for Jump/Double Jump.
Left/Right for movement.
Double-tap left or right to do a long jump and to bounce off walls (opposite direction).
Video Link: http://www.youtube.com/watch?v=BjUYX4_7n48

Achievements and Credits
Team Image: 
Contributors: 
Draxov
Contributors: 
MattWork
Contributors: 
Pixeldead
Contributors: 
talus14
Contributors: 
chibi19
Contributors: 
Swiss121
Contributors: 
PaulForey
Credits: 
Tom Roberts - Scripting; Matthew Tonkinson- Scripting, Modelling, Polishing; Dom Nash - Scripting, Effects, Polishing; Dan Osborne - Modelling, Texturing; Becky Edwards- Sprites, Planning; Paul Forey - Music Composition and Sound Design; Dennis Foster - Level Design, Level Development; Everyone contributed towards the game design and concept ideas.
Downloads
Installation Notes: 

LifeLight runs at 800x600 resolution but can be set to fullscreen. The game will require Direct X 9.0c September 2009 to run. Collision detection for particles requires a decently quick computer since it's pretty hardware intensive.

4
Your rating: None Average: 4 (1 vote)

Submitted at Staffs Uni Games Academy (England)

aguycalleddave

Concept is awesome

4

I really enjoyed the concept. I think one thing that could have made it better would be if the world was pitch black, and the player had a dynamic light attached to them, because with the scenery lit up it sort've goes against your story.

However, for 48 hours you guys did amazing, this is one of those games where a couple more hours polish would have been perfect, but I guess you could say that about nearly every game at GGJ right? :P

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