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GGJ Archives 2009-2012

MEchine

Game Information
screenshot
Short Introduction: 
"Do you know how hard it is to be a game? I do. I am this game."
Platform/System: 
Windows
Platform note: 
2D sidescroller wirth comand screen interaction
Brief Play Description: 

This is a 2D platformer, where, as the player progresses through the game, has conversations with the game that will alter gameplay.

Is the plot the sidescroller adventure? Or is it the conversations held with the game?

Achievements and Credits
GGJ-2011 Achievements: 
Breaking the 4th Wall: The game acknowledges itself as a game.
GGJ-2011 Achievements: 
One Hit Wonder: The game can only be played once (e.g. per computer, per IP address, etc).
Team Image: 
Contributors: 
sutsuo
Contributors: 
marmorae
Contributors: 
Raccon100
Contributors: 
jhillman
Credits: 
"Bright Wish.mp3", "Constancy Part Two.mp3", "Fairytale Waltz.mp3", "Pennsylvania Rose.mp3", "Robo Western.mp3", "Trio for Piano, Cello, and Clarinet.mp3" all by Kevin McLeod, found at http://incompetech.com/
Downloads
Game Files: 
3.5
Your rating: None Average: 3.5 (2 votes)

Submitted at Miami University (United States)

Nick Masso

I love the concept for this

4

I love the concept for this game. And it was really cool to see how it evolved over just 2 days of jammin'. Did you guys think about critical game design while you were making this? I feel like this has some interesting connections to it.

Raccon100

Regardless of if I'm writing

Regardless of if I'm writing a story or making a game or anything, I always try to incorporate some degree of meta-humor/meta-thinking/critical play, so there were elements of critical game design going into it, be it just me or my teammates as well.

brinkmwj

Nice use of story

3

The game was fun to play, and I liked the way the story wove together the different platforming levels. Really like the ending, too.

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