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GGJ Archives 2009-2012

The Murky Journey of Vivid

Game Information
Short Introduction: 
Your people have nearly been wiped out by a murky, corrosive cloud that blankets the lands. You must keep the fires that protect your village going at all costs, even if it means rushing headlong into the inky darkness.
Platform/System: 
Windows
Platform/System: 
Mac OS X+
Platform/System: 
Web browser with plugins (Unity player, Torque,...)
Brief Play Description: 

Guide Vivid, a member of dwindling tribe, as they try to fight back the encroaching miasma that has been spreading across the land. Vivid must journey into the miasma, collecting wood to feed the bonfires that keep the darkness from devouring the village until day breaks and dispels the shadows. Weapons are completely ineffective against the inky clouds, so Vivid must rely on the light of a torch, and speed, for protection.

Achievements and Credits
Team Image: 
Contributors: 
lancerfour
Contributors: 
Valtyr
Contributors: 
rw-holladay
Contributors: 
towski
Credits: 
Matthew Wastrodowski: Game Design, Programming Tim Forden: Game Design, Programming Luke Parshall: Game Design, Modeling, Texturing, Rigging, Asset importing Robert Holladay: Game Design, Character Design, Concept Artist, Character Animation. Nick Silva: Splash Image John Wilkes: Emergency programming.
Downloads
Game Files: 
Installation Notes: 

Webplayer works best

0
Your rating: None

Submitted at Art Institute of Portland (United States)

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