GGJ Archives 2009-2012


Game Information
Short Introduction: 
Two phoenix birds must find each other in a maze lit only by their gradually diminishing light, and inhabited only by malevolent light-eating shadows...
Brief Play Description: 

The player must have the two fiery birds meet, navigating using the WASD controls. The player switches between the two birds with the C key. The Space bar sends out a flare of energy, and the Z/X keys adjust how quickly/brightly each phoenix burns. Mobile shades instinctively seek light, however, and will devour each bird's fuel even more quickly! The two bird's shared fuel is shown as a meter at the bottom of the screen.

Designer's Notes: "Extinction", apart from tragic, irrevocable death, also describes and associates with ideas of light, its decay, absorption, and diminution. Thematically, the idea of a miniature cosmos nearly "burned out" seemed appropriate enough. Playing around with the idea of treating light as a particle, one that the environment and entities absorb. After much experimenting with ideas, I settled on this one, having the player balance a precious (and hazardous) resource in order to both perceive and survive the world.
Increasing the light on one bird makes it easier to find, by both the other bird and the shades, and consumed precious fuel. Being stingy, however, makes a player roam around in circles, and often not see a shade until it's too close.
The level is generated new each time using a simple version of Diffusion Limited aggregation (look it up, it's cool), staring from each bird, so even the maze grows together in a stumbling fashion. The birds are simple emitters, and the shades simply tint any light particle that hits them, leaving behind shadows making them look much larger than they really are.

Achievements and Credits
GGJ-2011 Achievements: 
Automated Development: All game assets (art, sound, levels, etc.) are procedurally generated.
Team Image: 
by Todd Furmanski, Bushido Code base developed by Rick Nelson and Glenn Song
Installation Notes: 

Unzip, shortcut should be in base directory, executable in "bin".

Your rating: None Average: 5 (2 votes)

Submitted at Makers of Entertaining Games Association @ University of Southern California (United States)




A neat concept with fantastic execution!


Absolutely Beautiful!


I really enjoyed this one.


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