Home
GGJ Archives 2009-2012

Photom

Game Information
screenshot
Short Introduction: 
Definition of Physics Extinction: Reduction in the intensity of light or other radiation as it passes through a medium or object, due to absorption, reflection, and scattering : ultraviolet extinction.
Platform/System: 
Windows
Platform/System: 
Intel AppUp (Netbook, PC)
Platform/System: 
Web browser with plugins (Unity player, Torque,...)
Platform note: 
Anything with a unity player can support
Brief Play Description: 

Stop the lights that come towards you by scattering, absorbing or reflecting them.

Absorbing gives you the absorbed color, which will then allow you to collect points by letting other light of that color pass.

Reflecting sends the light to the other players field

Scattering only works on secondary colors and breaks them up into their primary parts. One of the lights goes to your colleague the other stays with you

Achievements and Credits
Team Image: 
Contributors: 
mark velthuis
Contributors: 
pinar temiz
Contributors: 
tarasconi.design
Contributors: 
dirkwilmer
Contributors: 
VDZ
Contributors: 
tverburg
Downloads
0
Your rating: None

Submitted at Dutch Game Garden (Netherlands)

Follow

All rights reserved 2012-2013, Global Game Jam