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GGJ Archives 2009-2012

Plant

Game Information
screenshot
Short Introduction: 
The world as we know it is dying and it's up to you to save the plants of today to help grow the world of tomorrow. Save plants from burning meteors in the dying world to gain resources to grow a tree in the other world.
Platform/System: 
Windows
Platform note: 
Unity
Brief Play Description: 

The player is faced with a duel screen environment where on one side the world is dying and plants are being assaulted by flaming meteors and it is up to the player to move them out of the way so that those plants will survive into the future. The right side of the screen is this future where the world is barren except for a single tree. By saving the plants in the dying world on the left the player can help the tree on the right grow by clicking on buds to make flowers and branches grow.

Achievements and Credits
GGJ-2011 Achievements: 
Game for a Cause: The game is about a social or political issue that can be solved solely through increased awareness.
GGJ-2011 Achievements: 
Mandelbrot: The game features some pattern or aspect that fractally repeats itself at different scales.
Team Image: 
Contributors: 
Dr_Monkey
Contributors: 
r.whitley
Contributors: 
jeffrey.lee
Contributors: 
DR9885
Contributors: 
Michael Stobb
Contributors: 
Abanaki_Knight25
Contributors: 
Dramus
Credits: 
Producer: Donald Torrey Designer: Christopher Mastenbrook, Raymond Perkins Art Director: Jeffrey Lee Artist: Rebecca Whitley Developer: Daniel Rossi, Michael Stobb
Downloads
Installation Notes: 

Unzip package, run executable.

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Your rating: None

Submitted at Champlain College (United States)

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