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GGJ Archives 2009-2012

Preposterous Pixel Picnic!

Game Information
screenshot
Short Introduction: 
Defend your cake for as long as possible!
Platform/System: 
Web standard (Html5, Java, JavaScript, Flash)
Brief Play Description: 

Defend your procedural cake against the hordes of procedurally generated factions of critters! This game contains no assets and each game is unique since the enemies' stats are randomly generated for each play session. Even the delicious cake you have to defend is different each time you play the game.

Achievements and Credits
GGJ-2011 Achievements: 
Automated Development: All game assets (art, sound, levels, etc.) are procedurally generated.
GGJ-2011 Achievements: 
Back to School, OLD School: The game must have a screen resolution of exactly 160x144, is restricted to a color palette of four shades of the same color, and the game must be 1 Megabyte or less on disk (incl. executable, all assets and external libraries, unzipped)
Team Image: 
Contributors: 
parahunter
Contributors: 
zhennTil
Credits: 
Jon Ravn-Grove Alexander Birke
Downloads
Installation Notes: 

The easiest way to play is to go to the game website.

Download attached tar file, open index.html in browser with Java plugin.
If you use Mac OSX, you may have to use the applet built for Apple JRE 1.5.

4
Your rating: None Average: 4 (1 vote)

Submitted at Nordic Game Jam (Denmark)

Jimbly

Interesting!

4

Interesting game, seems hard to stay alive for 10 seconds or so... but I like short games!

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