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GGJ Archives 2009-2012

Pulse

Game Information
screenshot
Short Introduction: 
A game of player experimentation.
Platform/System: 
Windows
Platform/System: 
Mac OS X+
Platform/System: 
Web browser with plugins (Unity player, Torque,...)
Platform note: 
Unity Web Player required
Brief Play Description: 

Your pulse won't last forever...

Achievements and Credits
GGJ-2011 Achievements: 
One Hit Wonder: The game can only be played once (e.g. per computer, per IP address, etc).
GGJ-2011 Achievements: 
Playing the Music: The game's duration is matched to that of a song. When the song ends, the game ends. No loops allowed!
GGJ-2011 Achievements: 
Sim Something: The game has no explicit goals (other than any goals the players invent for themselves).
Team Image: 
Contributors: 
jordan.ajlouni
Contributors: 
SolidSnake120
Contributors: 
FerociousQuasar
Contributors: 
warddav1
Credits: 
Jordan Ajlouni - team lead/designer/programmer Scott - Artist Jason Harris - Programmer/technical artist David - programmer/GUI designer
Downloads
Installation Notes: 

Unzip and run.

2
Your rating: None Average: 2 (1 vote)

Submitted at Spartasoft MSU (United States)

SolidSnake120

Thanks!

The basis is to make connections and it to be more of an abstract idea. Thanks for the looks remark! The guys and I really liked how the effects and everything turned out :)

brinkmwj

Looks great, but can't figure out what to do.

2

Looks fantastic.

I can't tell if there is something to do, and I just haven't figure it out, or if you didn't have time to add/polish your game mechanics. Might be good to make a YouTube video of "correct" play so people can see what it is really about.

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