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GGJ Archives 2009-2012

Reaper

Game Information
screenshot
Short Introduction: 
Control Death! As the Grim Reaper, your goal is to collect the souls of the hospital patients during your conquest to bring extinction to humanity.
Platform/System: 
Windows
Platform/System: 
Mac OS X+
Platform/System: 
Web browser with plugins (Unity player, Torque,...)
Brief Play Description: 

Players assume the role of the Grim Reaper and attempt to collect the souls of the hospital patients without getting caught by the doctors. Collect as many souls as you can before you run out of health!

A = Left
D = Right
W = Float Up
X = Float Down
Space Bar = Scythe & Collect Souls
Tab = Scare

Achievements and Credits
Team Image: 
Contributors: 
djdemaiolo
Contributors: 
dademaiolo
Contributors: 
novemberkris
Contributors: 
maro6th
Contributors: 
Corillian
Contributors: 
adriel_nox
Contributors: 
vogelvision
Credits: 
Programming: Keith Newton Eric Vogel Artwork: Kristina Cunningham Adriel Flores Music & Soundeffects: Daniel DeMaiolo Derek DeMaiolo Hyunwoo Lee
Downloads
2
Your rating: None Average: 2 (1 vote)

Submitted at Spartasoft MSU (United States)

brinkmwj

Nice art, but has technical issues

2

I loved the art style of the game. Unfortunately, the attack method was a bit glitchy, and I couldn't figure out how to go onto the next level (maybe there is only one level?).

djdemaiolo

Thanks for checking the game out!

Thanks I really appreciate that as one of the members of the art/audio team! Most of our team were first time game jammers and lacked programming skills and game design experience (especially in Torque). We did, however, have two really, really, talented programmers but I think the scope was perhaps too big for the short amount of time. I think it put a lot of pressure on them to try and show us how to work in Torque and design games while they were simultaneously trying to work out game logic. We owe a lot of what we do have to them though otherwise it would be just a bunch of pictures. Although, we had several levels created (including a tutorial level), we ran into a bunch of technical issues so there is just the one level. With this experience, we'll focus more on mechanics and game development next time. Thanks again for checking it out!

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