GGJ Archives 2009-2012


Game Information
Short Introduction: 
Rubicon is an experimental game about our experimental approach to life. Each player plays only once, and his journey is recorded in a few short statements that appear in a figurative graveyard which new players will see before they begin their own journey. Just like how everyone has different goals in life, scoring in Rubicon is not a quantitative comparison, but a standalone reflection on the experience.
Brief Play Description: 

At the beginning of the game, the player sees a list of names that comprise of the participants in the local game jam, include the player's own name. The list shows the fates of people who have played before: someone named 'Bob' had 'explored far and wide', and someone else named 'Ellis' was 'taken by the unexpected'.

The player then selects his own name and begins the journey. He controls a bubble under water, and steers it left or right as it floats to the surface. He can absorb other bubbles, making his own larger. Once he reaches the surface, the bubble floats in the air and can be moved more freely. Players who have made their bubbles larger find they can move in the air with improved lateral movement; smaller bubbles have improved vertical movement.

Leaves start to blow past the player, posing a danger. If the bubble touches a leaf, it pops, and the player watches the leaf float to the bottom of the pool of water, landing next to his name, leaving a figurative 'tombstone', now labeled with his experience.

This label is based on how he played. If the player explored the world by moving far to the left or right, he is described by an explorer. If he tried to get as far vertical as possible, he is described as being on successful. If he explored early, during the water phase, the player was 'curious at an early age'. There are many more descriptors.

Meta notes:
- The out-of-water phase was planned to include much more exploration opportunities, which were to be also recorded.
- The implementation doesn't support the concept as well as it could. I might fix it up in the future and add features to encourage more exploration.
- A lot of the phrases are buggy and aren't always assigned properly.

Achievements and Credits
GGJ-2011 Achievements: 
One Hit Wonder: The game can only be played once (e.g. per computer, per IP address, etc).
GGJ-2011 Achievements: 
Sim Something: The game has no explicit goals (other than any goals the players invent for themselves).
Team Image: 
All assets were created by me, Terence, during the game jam. I used HGE for my graphics library.
Game Files: 
Installation Notes: 

The executable is located at:

The name list breaks after running the game a few times. You can restore it by copying the backup text over to it.

Your rating: None Average: 4.3 (3 votes)

Submitted at Miami University (United States)


Great Game!


Wonderfully executed, charming, localized (with participant names), great to look at, fluid play and clever. In presentation you had us laugh and you had us captivated. Overall, a great experience.

Sadly, I'm having trouble running it on Win XP at home, but you can't have everything :)

This game recieved an award at our jam:





This was my favorite game at our site -- it was emotive, it had a point about extinction, and it was stunningly executed. Not too complex, and "serious" but not trite. Really a great game, and I'd love to see more games like this!


Absolutely beautiful


The graphics and sound are gorgeous, and the starting menu screen (which doubles, in a way, as the achievement screen) is a neat idea.

Unfortunately, some is going wrong when I run it on my machine. I never get to the second stage (the part out of the water). I'm running Windows XP in VMWare Fusion.


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