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GGJ Archives 2009-2012

Spider Kaleida

Game Information
screenshot
Short Introduction: 
A game that takes place in 3 dimensions around the player. An Android phone is needed to play, the player plays through this and interacts with within a virtual spheres, which envelope them. The world around you is visible only through the window of your cellphone (the direction you are facing are determined through the phone's accelerometer and compass).
Platform/System: 
Android mobile device
Platform note: 
Needs 1.5 and up
Brief Play Description: 

Catch the fly in the trippy kaleidoscope(Cubist) sphere as many times as you can before the song ends. Look around with your phone to see around the sphere. Touch and hold to get your spider to follow (more-or-less) your finger.

Achievements and Credits
GGJ-2011 Achievements: 
Bits and Pieces: The game has both physical and digital elements.
GGJ-2011 Achievements: 
Playing the Music: The game's duration is matched to that of a song. When the song ends, the game ends. No loops allowed!
GGJ-2011 Achievements: 
Picasso Lives: The art of the game is rendered in a Cubist style.
Team Image: 
Contributors: 
Gargablegar
Contributors: 
raxter_
Contributors: 
varak
Contributors: 
ThatDeadDude
Contributors: 
Noxville
Credits: 
Name - Contributions Gargablegar - Artwork, Sound and Music (Fruity Loops), Odds and Ends in Codeing, Red Bull raxter_ - Game Engine, Game Features and Gameplay, Digeridoo varak - Game Engine, Vertex Algorithms, Bug Patrol, Biceps ThatDeadDude - Animated Texture Code, Start Screen, Bug Patrol, Artwork, Version Control Woes :p Noxville - Initial Music, Odds and Ends in Codeing, Lulz
Downloads
Game Files: 
Installation Notes: 

Use eclipse to load game on. Couldn't make a apk file as it seems (read, we couldn't get it to work) on a general phone, only a specific one.

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Your rating: None

Submitted at Cape Town, UCT (South Africa)

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