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GGJ Archives 2009-2012

SuperMegaTurboX64Box

Game Information
screenshot
Short Introduction: 
Press any key to start.
Platform/System: 
Windows
Platform/System: 
Mac OS X+
Platform/System: 
Web browser with plugins (Unity player, Torque,...)
Brief Play Description: 

SuperMegaTurboX64Box is an exploration of the birth, life, and death of mechanics, platforms, and aesthetics of game systems. It is also about the consequences of what you chose to play and the long term life of the game industry. If you visit the "Website" URL below, you can play the game as long as you have the Unity plug-in.

Achievements and Credits
GGJ-2011 Achievements: 
Breaking the 4th Wall: The game acknowledges itself as a game.
GGJ-2011 Achievements: 
Sim Something: The game has no explicit goals (other than any goals the players invent for themselves).
Team Image: 
Contributors: 
codonnell
Contributors: 
skateborden
Contributors: 
dawggeek84
Contributors: 
Hexabeast
Contributors: 
Cliffe
Contributors: 
shulamyth
Contributors: 
egalli
Contributors: 
koleslaw54
Contributors: 
bryhiga
Contributors: 
Tonedeaf1
Credits: 
- Design - Everybody - Engineering - Stephen Brandon Cole Enrico Casey - Art - Brandilyn Julee Alyson Cole - Audio - Casey Bryan Justin
Downloads
Installation Notes: 

You can play the game online, or download one of the executable applications above. The source code includes a Unity project and all code and assets used to develop the game.

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Your rating: None

Submitted at Georgia SPSU (United States)

codonnell

Updates Posted

There were a couple of bugs in the initial posting of the game, which have been corrected here.

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