GGJ Archives 2009-2012

Then There Was One

Game Information
Short Introduction: 
Then There Was One is a turn based board game where players on two opposing teams try to outwit each other and achieve their objective first.
non-digital (board game, card game, physical game, etc.)
Platform note: 
Board Game
Brief Play Description: 

Then There Was One is a 3-5 player board game. Players divide into teams, with 2-4 players on the token team and only 1 player on the barrier team. Token players attempt to cross from one end of the board to the other, while the barrier player builds walls and uses obstacles to prevent this from happening.

Achievements and Credits
GGJ-2011 Achievements: 
Do and Undo: The game features a phase of creation and assemblage, followed by a phase of removal of all traces of expended effort.
Team Image: 
Until I can find their GGJ names, I want to thank Jon Whetzel for his support and play testing, Ryan Salaway for A LOT of play testing, refinement, and suggestions, and many of the various other jammers here who enjoyed the game even when it was little more than an idea :)
Game Files: 
Your rating: None

Submitted at Rio Grande IGDA (United States)


The Rules

So, I've been trying to upload a video version of the rules, but my video camera format and youtube are mortal enemies it seems. Until a solution can be found in my free time, here's a text version of the rules:

To start the game:

A total of fifteen obstacles need to be divided amongst the players. These are then thrown out on the board randomly, and placed neatly in their closest tiles. Two obstacles cannot be in the same tile and obstacles behind the black line and off the board must be re-thrown.

What Tokens can do:

Tokens begin on any of the circles at the far end of the board. Tokens must move exactly six spaces each turn. These movements can be in any direction save for diagonally (see jumps). Tokens cannot pass through any occupied spaces; the space next to a wall is not considered occupied. A token and its respective player lose and are removed from play if at any time on a single turn the same space is landed on twice. A player CAN move between two obstacles that are diagonal to each other - this is called a jump. Jumps can ONLY be done between either two obstacles or an obstacle and a wall and only once per turn. If two walls meet at a corner, they cannot be jumped. The tokens win if a large enough portion of the token team reaches the opposing final row of squares (1/2 players, 2/3 players, or 2/4 players).

What the Wall player can do:

The wall player moves first, and cannot build behind the black line on the first turn only. The wall player has 12 points total to allocate to walls each turn. The walls are placed between the tiles. A wall that spans three tiles costs three points. At the start of each new turn, previous walls can either be picked up and reused or left on the board. Walls left on the board count towards the 12 point limit. Each turn, at the cost of two points worth of walls, a player can place down another obstacle. This obstacle does not count towards the 12 point limit on the next turn, and is now a permanent part of play. This can only be done a maximum of twice per turn to a total of 8 obstacles per game. Walls cannot be built in any way that directly connects to a space occupied by a token, though token can approach walls left in play. The wall player wins by forcing a set number of tokens to land on a space twice within a turn (1/2 players, 2/3 players, or 2/4 players).


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