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GGJ Archives 2009-2012

Unlearn

Game Information
screenshot
Short Introduction: 
The player is taught to unlearn the rational behaviors we take for granted every day through a series of seemingly simple tasks in a delusional alternate world. Then, how will the player act on returning to reality? This game interprets "extinction" as the psychology term for erasing conditioned behavioral responses.
Platform/System: 
Windows
Brief Play Description: 

In this unfinished version, the player is able to complete only the first two objectives. In fact, it's much more fun if you ignore the objectives completely and just walk into the pedestrians to get yourself rapidly thrown around the map. You might see it as sort of a human pinball game with the goal of getting as many bounces as possible before respawning.

Controls are WASD or arrow keys only.

There is a known crashing bug, which will be addressed when development resumes on this game.

Achievements and Credits
Team Image: 
Contributors: 
foxjasond
Contributors: 
Brown_Thunder
Contributors: 
QuantumChainsaw
Contributors: 
Cabugi
Credits: 
Design: Thomas Davidson, Constantine Frost, Jason Fox, Akash Thakkar | Programming: Thomas Davidson | Art: Constantine Frost | Music and SFX: Akash Thakkar
Downloads
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Submitted at Singapore-MIT GAMBIT Game Lab (United States)

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