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GGJ Archives 2009-2012

X - Planets

Game Information
screenshot
Short Introduction: 
You play the role of a divinity who fights against extinction through the galaxy. The player scroll through the galaxy looking for planets to help with his mighty funny skills. As the game progress the number of planets and problems quickly rise turning the gameplay in a frantic and fast paced experience. The goal is pure old-school, the higher the score, the better it is.
Platform/System: 
Windows
Platform note: 
build with xna, it can be easily converted for Xbox and mobile.
Brief Play Description: 

Using the mouse (or a combination of keyboard and mouse for a more precise feedback) the player scroll through the galaxy looking for planets in danger.
The population of a planet represents its health (and contributes to the score) and while it is threatened, that number quickly decreases; if it reaches zero, it dies.
To save a world from extinction, the player has to use (by dragging the icon from the bottom of the screen on the planet) one of her four skills: if the population is starving, she have to give them food (more precisely croissant), if the planet is threatened by a horde of angry teenager, she has to chill them out (maybe using some pot?).
A comment below the planet and color identification help the player to cure the planet.
A mix of skill management(due too the cooling down time of a used skill), the quick born of new planets, the inescapable rising of problems and a general sense of humor create a fun and fast paced experience that worth too be tasted!

Achievements and Credits
GGJ-2011 Achievements: 
Sim Something: The game has no explicit goals (other than any goals the players invent for themselves).
Team Image: 
Contributors: 
Francesco Ficarelli
Contributors: 
blackdog
Contributors: 
nitropowered
Contributors: 
john holmes
Contributors: 
NiGoea
Contributors: 
marco93steps
Contributors: 
Squisi
Contributors: 
Francesco Libralon
Credits: 
John Holmes: original idea, game design, programming NiGoea: render programming nitropowered: programming blackdog: art francescoficarelli: game design 93 Steps (Marco & Squisi) + Francesco Libralon: music and sfx
Downloads
Installation Notes: 

The game is developed with C# and XNA 4.0

The files are compressed with winzip.
If you do not have winzip, it can be freely downloaded from http://www.winzip.com/downwz.htm

The game can be played clicking on XPlanet.exe in the "Release" folder.

The game needs two prerequisites.

XNA 4 Runtime:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a88c6dec-aea...

.NET Framework 4:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9CFB2D51-5FF...

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Your rating: None

Submitted at University of Verona (Italy)

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