GGJ Archives 2009-2012


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Game Information
Short Introduction: 
Three players enter, one self leaves.
Web standard (Html5, Java, JavaScript, Flash)
Brief Play Description: 

You and two of your friends battle it out in a never ending struggle to control over one's self. You can choose between the destructive and chaotic Id, the goal set Ego and the God like Super-Ego. Id must destroy crates and Ego must collect orbs in order to stay in control. Both Id and Ego must avoid boulders or face loosing control. Super-Ego must collect stars in order to power up to prevent either Id or Ego from taking full control over one's self.

Controls and Goal

Id (Bottom Screen):
Goal: Max the Blue Bar.

  • A= Left
  • D= Right
  • S= Shoot (Not working, but cool to see!)
  • W= Jump

Ego (Middle Screen):
Goal: Max the Red Bar.

  • Right Arrow= Right
  • Left Arrow = Left
  • Up Arrow = Jump

Super-Ego (Top Screen and Free Roam to other Screens):
Goal: Tie the Blue and Red Bar.

  • Mouse
Diversifiers and Credits
GGJ 2012 Diversifiers : 
Asymmetry: (Every player is different) The game requires more than one player, but each player has entirely different goals and rules.
Team Image: 
Developed by Eric Hancock, Arthur Littlefield, and Emily Schmidt. PushButton Engine (http://pushbuttonengine.com/)
Installation Notes: 
  1. Download 3Me.zip and extract it
  2. Open ThreeMes.html in any web browser that supports Flash
Your rating: None Average: 4 (1 vote)

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