GGJ Archives 2009-2012

Al Dente

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Game Information
Brief Play Description: 

Main idea born from theme Ouroboros' eternal energy and immortality aspects.

In game: Your character is trying to devour raw elements of creation in order to achive perfection and immortality.

* Since you are not a perfect being. You have limited life energy. Avoid death by devouring new elements
*You must NOT eat same element twice! You must keep balance for perfection.
*You can maximize gained life energy by Combos! You must eat same shape but different color typed objects.

Enjoy :)

Diversifiers and Credits
GGJ 2012 Diversifiers : 
I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session.
Swarm: (1000+ enemies in play at once) The game is designed to have over 1000 enemies in play at once.
Team Image: 
Game Design: Emre Serdar AKİNCİ (e.serdar.akinci@gmail.com) Programming: Bahtiyar ERDEN (bahtiyar.erden@gmail.com) Can KARAİMER(cankaraimer@gmail.com) Emre Serdar AKİNCİ Orçun NİŞLİ (orcun.nisli@nowherestudios.com) Graphics: Orçun NİŞLİ Ersin ACAR (ersin.acar@firmap.com) Audio & Music: Ersin ACAR
Your rating: None Average: 4.3 (11 votes)

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