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GGJ Archives 2009-2012

Ananta

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Game Information
Short Introduction: 
In smalls arena a serpent charmer have to capture different kind of serpent that came from de ground.
Platform/System: 
Windows
Platform/System: 
Mac OS X+
Platform note: 
It we have time, we will try to make levels for IPHONE
Brief Play Description: 

-Yours Avatar the (serpent charmer) pull colored lever that generated serpent from the ground.

-The serpent correspond to the colors of the lever. RED heat BlUE. BlUE heat YELLOW. YELLOW heat RED.

-The charmer have to travel in the arena to capture serpent that correspond to is color state : RED, BLEU or YELLOW.

- WARNIG: Somme serpent attaque the charmer. Ex; In BLUE State the charmeur is vulnerable to RED snake ect...

- The colored state of the charmer change at the end of a timer that restart whit less time each time.

- All happen in a top bottom view.

- The goal is to capture enough serpents before been kill by serpent that attacks you.

Diversifiers and Credits
Team Image: 
Credits: 
David Fugere-Lamarre Programmer Amanda Leduc Sound effect Michel Duguay Level design/programmer François Lin Artiste + Animation Dominic Aubé Music composer Romain Douville Game designer
Downloads
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