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GGJ Archives 2009-2012

Armageddon Global economy 2012

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Game Information
screenshot
Short Introduction: 
Board game, designed and play tested in a first version during GGJ. Resource management and conflict/war game where the goal is to be the last remaining player. You are threatened equally by too little as too much population.
Platform/System: 
non-digital (board game, card game, physical game, etc.)
Brief Play Description: 

Players try to manage nations, where the population has a nasty habit of breeding too much and living on farmland, creating famines if you are not careful. Random events mess up your planning. You select what your population should work with, breeding, building on barren land to free up farmland, entertaining to reduce unhappiness. And you go to war, but war creates unhappiness.

We like the game idea and will develop it further. The name will be changed (this isn't about economy but about resources and conflict) and we have tons of ideas for rule adjustments.

Diversifiers and Credits
Team Image: 
Credits: 
Game by Ingemar Ragnemalm. Playtesting and suggestions by Roger Klein.
Downloads
Installation Notes: 

Either you print and cut a lot of pieces... or better, you look at the PDFs and find some suitable replacements from your existing game pieces. We used parts of the game Targui for tokens (anything with plenty of tokens) and play money pieces for land. Be flexible. Carcassone pieces should work great for land; use the back sides for barren land.

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