GGJ Archives 2009-2012

Ascii Adventure

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Game Information
Short Introduction: 
Almost a demo of a console software renderer.
Brief Play Description: 

This probably qualifies as "glorious trainwreck" - I've got a mostly working software renderer but no game to go with it.

Make sure to set your console buffer to be at most as big as the console window since the buffer's size is used as the resolution.

Sourcecode is available on Github.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
ASCII Art: (3D game... in text) The game is rendered in 3d… but can only use ASCII text (no graphics code or libraries allowed).
Team Image: 
Installation Notes: 

Unpack and execute. While in the menu, go to the console properties (right click on menu bar, select properties), go to the layout tab and make sure the screen buffer size is at most as big as the window size, since the scene will be rendered to the whole buffer.

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