GGJ Archives 2009-2012

Back to the End (working title)

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Game Information
Short Introduction: 
This game plays in an endless scrolling left and right world and has a hardcore player playing a 2D platformer, and a casual player networked viewing the other players status updates from their game. Then they can interact with them using a facebook-like interface.
Web standard (Html5, Java, JavaScript, Flash)
Brief Play Description: 

One player plays a 2D platform jumping game trying to collect stuff to end the level.

Another play is viewing a facebook-like interface and interacts with the hardcore players game by replying to posts, sending gifts, and replying to game notifications.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Asymmetry: (Every player is different) The game requires more than one player, but each player has entirely different goals and rules.
Collaborative Casual/Hardcore: (Two players: one casual, one hardcore) Collaborative play for two, but one player has more to do than the other (or the difficulty level is different between them).
Hive mind: (3+ players control the same avatar) Player avatar is controlled simultaneously by 3 or more people. They don’t have to, but may, control the same aspect of the character.
Team Image: 
Installation Notes: 

There are two swf's to run. Each is a game for one player, on one computer.

One player plays a platformer game (BackToTheEned.swf) with wasd or arrow keys for movement.

One player plays a facebook game (Fakebook.swf) and tries to keep up with all of the notifications from a hyperactive tomb explorer.

When the Facebook player accepts game notifications, it affects how the platformer plays his game. When the platformer player takes actions, it send notifications to the facebook player.

Due to security issues with flash, these may have to be run embedded in a web page.

Hosted BackToTheEnd:

Hosted FakeBook:

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